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The Lost Art of Truth-telling

And here I will write plain a secret hidden since the days the sun rose in the west: Magic is the art of making what is true, but unseen, seen. Speak what you know to be true, and if it be so, your words will out.  The truth may be...

The Lost Art of Truth-telling

And here I will write plain a secret hidden since the days the sun rose in the west: Magic is the art of making what is true, but unseen, seen....

Treasures of the Sea: Polyhedral Dice, Conch-gift of the Finfolk, & Stillborn

Still potent with the scent of dimly-lit rooms and fellowship and chance. Roll a d4, d6, d8, d10, d12, and d20. Any die on which a 1 appears is found. If no 1s are rolled, reroll until one appears. With a Polyhedral Dice in your possession, you may attempt any roll...

Treasures of the Sea: Polyhedral Dice, Conch-gi...

Still potent with the scent of dimly-lit rooms and fellowship and chance. Roll a d4, d6, d8, d10, d12, and d20. Any die on which a 1 appears is found....

Death is Not the End

Someone broke death. It doesn’t work for you anymore.

Death is Not the End

Someone broke death. It doesn’t work for you anymore.

A Few Weird Wandering Merchants

They appear in the most unlikely places. You cannot escape these spirits of commerce and coin. They always have something to sell.

A Few Weird Wandering Merchants

They appear in the most unlikely places. You cannot escape these spirits of commerce and coin. They always have something to sell.