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The Fall of Emermeraan: Play Report 01
The Children come of age. See them stir with the stirring of the sun. See them stride the barren streets to the Hall of Dorodain, to the chamber of the swords. Among them, only three are brave enough to answer their ancestor's call.
The Fall of Emermeraan: Play Report 01
The Children come of age. See them stir with the stirring of the sun. See them stride the barren streets to the Hall of Dorodain, to the chamber of the...
Our Mother, the Sea: Play Report 01
The dawn was cold as steel the day the letters arrived. They came aboard a battleship, guarded by guns of the empire, in the hands of a portly, comfortable bank representative.
Our Mother, the Sea: Play Report 01
The dawn was cold as steel the day the letters arrived. They came aboard a battleship, guarded by guns of the empire, in the hands of a portly, comfortable bank...
Songs of War – Rules for Mass Combat
When war rages through the land, it can be difficult to adjudicate battles of differing importance. I created these rules in order easily play out key battles in detail while skimming over peripheral ones, all while keeping a sense of equilibrium and structure.
Songs of War – Rules for Mass Combat
When war rages through the land, it can be difficult to adjudicate battles of differing importance. I created these rules in order easily play out key battles in detail while...
The Dungeon (Level 2)
Roots wind through the stone. Wind cuts through bone. There is half-light. All animals encountered are of chaotic alignment, under the influence of the Hydra.
The Dungeon (Level 2)
Roots wind through the stone. Wind cuts through bone. There is half-light. All animals encountered are of chaotic alignment, under the influence of the Hydra.
The Dungeon (The Watchtower & Level 1)
In accordance with the ancient customs, you were led to the north to do penance for your sins. Forty days and forty nights you spent laid upon the stone table that lies at the foot of the Mountains of Solace, until the great raven descended
The Dungeon (The Watchtower & Level 1)
In accordance with the ancient customs, you were led to the north to do penance for your sins. Forty days and forty nights you spent laid upon the stone table...
Lions, Foxes, Wolves – A Set of Procedures for Political Play
These procedures were created to help manage campaigns focused on political ascension. It assumes that players are prominent political figures themselves; however, pieces could be useful to determining the shifting power of possible patrons, if they are of lesser position.
Lions, Foxes, Wolves – A Set of Procedures for ...
These procedures were created to help manage campaigns focused on political ascension. It assumes that players are prominent political figures themselves; however, pieces could be useful to determining the shifting...
Afflictions
Many a sailor would welcome a quick and violent death. More often than not, the sea takes her time.
Afflictions
Many a sailor would welcome a quick and violent death. More often than not, the sea takes her time.
On the Invocation of Spirits, Faeries, Demons, etc.
It is every man’s dream to bind the forces of chaos to his will. The ancient texts hint that it can be so.
On the Invocation of Spirits, Faeries, Demons, ...
It is every man’s dream to bind the forces of chaos to his will. The ancient texts hint that it can be so.
Economies & Trading
Originally, these rules were written for the upcoming seacrawl, Our Mother, the Sea, but they may be helpful for any game where trading is a focus of play.
Economies & Trading
Originally, these rules were written for the upcoming seacrawl, Our Mother, the Sea, but they may be helpful for any game where trading is a focus of play.
Mask 03: Mask of Penitence
From the Moon of Grace fell iron-heavier-than-iron, that we might redeem ourselves in the eyes of God and Man. In wearing a mask forged of such sacred metal, you may purify your spirit of all its sins – past, present, and future.
Mask 03: Mask of Penitence
From the Moon of Grace fell iron-heavier-than-iron, that we might redeem ourselves in the eyes of God and Man. In wearing a mask forged of such sacred metal, you may...
The Lost Art of Truth-telling
And here I will write plain a secret hidden since the days the sun rose in the west: Magic is the art of making what is true, but unseen, seen. Speak what you know to be true, and if it be so, your words will out. The truth may be...
The Lost Art of Truth-telling
And here I will write plain a secret hidden since the days the sun rose in the west: Magic is the art of making what is true, but unseen, seen....
Treasures of the Sea: Polyhedral Dice, Conch-gift of the Finfolk, & Stillborn
Still potent with the scent of dimly-lit rooms and fellowship and chance. Roll a d4, d6, d8, d10, d12, and d20. Any die on which a 1 appears is found. If no 1s are rolled, reroll until one appears. With a Polyhedral Dice in your possession, you may attempt any roll...
Treasures of the Sea: Polyhedral Dice, Conch-gi...
Still potent with the scent of dimly-lit rooms and fellowship and chance. Roll a d4, d6, d8, d10, d12, and d20. Any die on which a 1 appears is found....