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Our Mother, the Sea: Captain's Log 02

Early that morning, the Grey Heron leaves port, heading back the same way it arrived two days prior. She is not alone, and the crew is glad of it – another trawler follows just within sight. The two ships keep one another company until 1600, when the other is swallowed...

Our Mother, the Sea: Captain's Log 02

Early that morning, the Grey Heron leaves port, heading back the same way it arrived two days prior. She is not alone, and the crew is glad of it –...

Our Mother, the Sea: Captain's Log 01

Yesterday, the sea swallowed Abbott Cove. Out of the silence rode the Grey Heron, with four souls onboard.

Our Mother, the Sea: Captain's Log 01

Yesterday, the sea swallowed Abbott Cove. Out of the silence rode the Grey Heron, with four souls onboard.

Our Mother, the Sea: Rules for Ships

These rules were created for use with Violence. A version of these rules will be found in an upcoming hexcrawl, Our Mother, the Sea. 

Our Mother, the Sea: Rules for Ships

These rules were created for use with Violence. A version of these rules will be found in an upcoming hexcrawl, Our Mother, the Sea. 

Mask 03: Mask of Penitence

From the Moon of Grace fell iron-heavier-than-iron, that we might redeem ourselves in the eyes of God and Man. In wearing a mask forged of such sacred metal, you may purify your spirit of all its sins – past, present, and future.

Mask 03: Mask of Penitence

From the Moon of Grace fell iron-heavier-than-iron, that we might redeem ourselves in the eyes of God and Man. In wearing a mask forged of such sacred metal, you may...

Lions, Foxes, Wolves – A Set of Procedures for Political Play

Recently, I’ve been running a campaign for a single player attempting to gain influence amidst a sea of other political actors. The key to this kind of play are characters with clear objectives in conflict (and a bit of drama), which these procedures do not provide for you. What they...

Lions, Foxes, Wolves – A Set of Procedures for ...

Recently, I’ve been running a campaign for a single player attempting to gain influence amidst a sea of other political actors. The key to this kind of play are characters...

The Lost Art of Truth-telling

And here I will write plain a secret hidden since the days the sun rose in the west: Magic is the art of making what is true, but unseen, seen. Speak what you know to be true, and if it be so, your words will out.  The truth may be...

The Lost Art of Truth-telling

And here I will write plain a secret hidden since the days the sun rose in the west: Magic is the art of making what is true, but unseen, seen....

Treasures of the Sea: Polyhedral Dice, Conch-gift of the Finfolk, & Stillborn

Still potent with the scent of dimly-lit rooms and fellowship and chance. Roll a d4, d6, d8, d10, d12, and d20. Any die on which a 1 appears is found. If no 1s are rolled, reroll until one appears. With a Polyhedral Dice in your possession, you may attempt any roll...

Treasures of the Sea: Polyhedral Dice, Conch-gi...

Still potent with the scent of dimly-lit rooms and fellowship and chance. Roll a d4, d6, d8, d10, d12, and d20. Any die on which a 1 appears is found....

Playlists for The White Pines Future Initiative

Looking to increase your players' productivity during the workday? The playlist below lasts 15 minutes, allowing players to easily gauge the time they have left with audio cues, keeping their eyes on the page: 

Playlists for The White Pines Future Initiative

Looking to increase your players' productivity during the workday? The playlist below lasts 15 minutes, allowing players to easily gauge the time they have left with audio cues, keeping their...

Treasures of the Sea: Cisternhead, Figurehead, & Lightcaller

A pockmarked head of towering stone. Its eyes are closed. Within, a small chamber holds a naked body covered in pustules, contorted in an unnatural position, preserved in 4d6 hlbs of a pale liquid. 1-in-4 chance the figure awakens, speaking only the lost tongue of Olbassa. They will find the...

Treasures of the Sea: Cisternhead, Figurehead, ...

A pockmarked head of towering stone. Its eyes are closed. Within, a small chamber holds a naked body covered in pustules, contorted in an unnatural position, preserved in 4d6 hlbs...

Creatures by the Sea: Lover-o-ships, Debtor, and Otters

The ink in the pen you use comes from the days we hunted this great silver squid to near extinction. In the spring, the males would rise to the surface of the water and paint patterns to attract a mate. You could spot them from a mile away.

Creatures by the Sea: Lover-o-ships, Debtor, an...

The ink in the pen you use comes from the days we hunted this great silver squid to near extinction. In the spring, the males would rise to the surface...

Creatures by the Sea: Selkies, Clams, and Finfolk

Semen is a powerful seal-lure. Sometimes, a seal may eat it and become pregnant with a human child. The child outgrows its mother, crawling through her insides, killing her in the process; its mother’s skin becomes its own.

Creatures by the Sea: Selkies, Clams, and Finfolk

Semen is a powerful seal-lure. Sometimes, a seal may eat it and become pregnant with a human child. The child outgrows its mother, crawling through her insides, killing her in...

Creatures by the Sea: Saltqueen, Radio Angler, & Barnacled

Grandmothers tell stories of a land where eels were once woven in the hair of girls deemed too beautiful. Then, they were buried in salt. So none would love them, even in death, any who looked upon them were cursed to join them in their grave.

Creatures by the Sea: Saltqueen, Radio Angler, ...

Grandmothers tell stories of a land where eels were once woven in the hair of girls deemed too beautiful. Then, they were buried in salt. So none would love them,...